WagerHall Rules
  1. The rules at WagerHall conform very closely to those found at all Las Vegas sportsbooks, and are used to protect both our company and you, the bettor.
  2. All customers' accounts at WagerHall are private and confidential, and all calls are recorded on tape and held for disputes for a period of 14 days.
  3. All Clients must be at least 18 years of age.
  4. One account per person, MAX at WagerHall. Any violation of this rule may result in a loss of funds and permanent suspension of all accounts involved. Also, any wagers assosciated with said accounts may constitue NO ACTION.
  5. WagerHall reserves the right to refuse any wager at any time, from any client without cause, and can refuse wagers from clientele who reside in states or provinces that prohibit sports wagering. International law is very complex, and we do not know the specific laws that may apply to you where you live. We operate under strict compliance with all local laws, and urge you access our site only if you feel that you are in compliance with yours.
  6. All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.
  7. Each client is required to identify himself by his account number and password on each call or login to WagerHall. The client has sole responsibility for their specific password and account number. Customers are responsible for any unauthorized use of their account. In the event that a third party places a bet or is thought to have placed a bet, said bet shall be valid, whether or not the alleged third party had the prior consent or knowledge of the customer. Under no circumstances will any bet be cancelled for that reason. In the event that a customer suspects that a third party may have it's password or username, the customer may at anytime ask that WagerHall.com provide the customer with a new password and username.
  8. Account balances will reflect any wagers on future propositions or pending wagers.
  9. Customers at WagerHall cannot risk more money than is available in their account. (Any soft limit excluded)
  10. All players are to confirm their wagers with the operator at the end of the call using their account number and password. It's the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed but we have received a wager type, team(s) and amount, the bet will be a valid wager.
  11. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered. (And lay the juice)
  12. On over/under wagers, over-time periods are included in the final score. Except in soccer matches.
  13. When wagering on half-time lines, the over-time period(s) will be included as a part of the second half.
  14. All minimums, maximum, and payout prices are subject to change without prior written notice.
  15. Maximum payout for any parlay is $20,000.
  16. All wagering disputes shall be resolved by the “read-back ” from the recorded call and shall be ruled final.
  17. With regard to suspended games, protest games, or overturned decisions, WagerHall follows Las Vegas gaming rules for wagering purposes. Otherwise WagerHall does not recognize suspended games, protests and overturned decisions for wagering purposes.
  18. All sporting events must be played on the schedule date. Exceptions to this rule are on a game by game basis and will be ruled action or not depending upon the decision made in Las Vegas. If an event is postponed and/or rescheduled or there is a change of venue, that event may constitute "no action", which means all monies for that event would be refunded (Unless Vegas rules otherwise). All parlays/exotics will be recalculated excluding that leg of the parlay, using payout charts for that sport/betting option. Individual tennis matches have no action if the match is not fully completed due to withdrawal/incapacity or disqualification. If a match is rescheduled due to scheduling and weather problems bad light etc, then all wagers will have action and all wagers will stand.
  19. All payoffs are calculated on the odds in effect at the time of the wager. (Except in the event of a pitching change in baseball, where the odds are recalculated)
  20. It is prohibited to parlay the same team with both the point spread and the money line.
  21. WagerHall does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report any such information to the appropriate taxable jurisdiction.
  22. WagerHall is not responsible for any misrepresentation by any client upon application for membership.
  23. WagerHall is not responsible for clients who disclose their password and account number to other parties.
  24. The winner of an event, or game, will be determined on the date that the event is concluded.
  25. All wagers are in U.S. dollars.
  26. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed as " NO ACTION ”, and all money will be credited accordingly.
  27. WagerHall reserves the right to take away any bonus, at any time, without any explanation.
  28. Dates and kick-off times of events shown are for guidance purposes only. Bets will be accepted up to the advertised kick-off time. If for any reason a bet is inadvertently accepted after an event or match has started, the selection(s) affected will be made void.
  29. All future wagers are accepted as “ACTION”. In the event that the scheduled season is not completed or required numbers of games are not reached, all wagers on said event will result in “NO ACTION ”. Please be sure to read all banners attached to the proposition for any additional rules.
  30. Winners and losers are official after:
    • Football - NCAA & NFL - 55 minutes of play
    • Basketball - NBA - 43 minutes of play
    • Basketball - NCAA - 35 minutes of play
    • Hockey - NHL - 55 minutes of play
    • All other sporting events - 55 minutes of play
    • Overtime periods, quarters or extra innings are counted in the final score when wagering on totals, money lines and spreads, unless otherwise specified and with the exception of soccer lines including a quote for a draw.
    • On half time wagers, overtime periods are included as part of the second half.
    • Other sports: All other contests that involve a scheduled length of play time or time limit must be played to play to their conclusion or have five minutes or less of scheduled playing time remaining when the contest concludes to be considered official for wagering purposes.
Action Points

This type of wager is available for football and basketball. This is for the bettor who not only can predict which team will win the game, but by how many points. Your wager is capped from 1 point to a maximum of 10 points, and the wager you risk cannot exceed your available balance. On this type of wager, you risk $110 for every $100 wagered.

Example:

Boston Celtics 195
Cleveland Cavaliers -5

Suppose you wager $100 a point on the Cleveland Cavaliers and ask for a cap of 10 points. Cleveland must win by at least 5 points, and for every point over the point spread of 5 that they win by, you win $100. You have the chance of winning between $100 and $1,000. If Cleveland wins by 9 points, your net winnings would be $400. On the other hand, if Cleveland fails to cover the point spread, you risk $110 for every point that they fall short of the 5-point spread. You can also use totals either over or under, or the underdog in the game.

Money Lines

With this type of wager, you pick which team is going to win, disregarding the point spread.

Example:

Miami -280
Detroit +240

If you wager on Miami -280 you lay $280 to win $100.

If you wager on Detroit +240 you lay $100 to win $240.

Parlays

This play is a selection of multiple teams (2-10 teams) in no particular order, all in one play. All teams must win by the point spread margin. The more teams in the parlay, the greater the payoff.

Example:

Portland Trail Blazers +4
San Antonio Spurs -10

The payout in a 2 team parlay is 13/5. This means you are risking $100 to win $260. In case of a tie or no action the parlay will revert to the lower level payoff, except in a 2 team parlay where a tie reverts to a straight bet. (Remember, you cannot lose more than your original risk amount in a parlay. So if you had a 2 team parlay for $100 with a PUSH and it reverted to a straight bet, it would be risking $100 to win $91)

Teasers

This is a wager in which 2 to 4 teams are selected together in one play with an adjusted point spread. In a teaser you can add points to the sides or mix both sides and totals adding to or subtracting from the totals. If one selection loses or pushes the teaser is considered a loss.

Example: 2 team teaser 5pts for $100

Lakers +4(+5) pts the teased line is now +9
Knicks -3(+5) pts the teased line is now +2

The payout in a 2 team teaser with 5 points is 10/12 In this case you will lay $120 to win $100.

“The only exception is on any two team teaser where a game is either postponed, cancelled, ends in a 'push' or is refunded for whatever reason (E.g., change of venue), your wager will be refunded regardless of whether your other selection wins or loses.”

"If" Bets

“If” Bets allow the customer to make a second wager pending a win on the first selection. “If” Bets must be made on one call, and the second part of the “if” wager can exceed the amount of the first selection. There are two types of “If” wagers, “If Action” and “If-Win-Only”. In an “If Action” wager, the bottom half of the wager will have “Action” on any scenario except a LOSS from the top. In other words, you will have a valid wager in the event that the top part of the “If Action”: Wins, Ties or Cancels. In an “If-Win-Only” wager, the top part of the wager MUST WIN, in order to have action on the bottom half. If it does not WIN, there is no action to the bottom half. You cannot use a spread to a money line or a money line to a spread in this type of wager.

Example:

Dallas Cowboys -5 $110 to win $100
IF (If Action)
Carolina Panthers +4 $110 to win $100

If the Cowboys lose, the wager stops there and is scored a loser -$110; if the Cowboys win +$100 the wager continues to the Panthers wager; if the Panthers win, the wager is a $200 winner; if the Panthers lose the wager becomes a $10 loss.

Reverse Wagers

Reverse wagers are double action IF bets.

Part A:
Cowboys -5 $110 to win $100
IF (win, tie or cancel)
Dolphins -14 $110 to win $100
Part B:
Dolphins -14 $110 to win $100
IF (win, tie or cancel)
Cowboys -5 $110 to win $100

+400

One win, one loss

-120

Both teams lose

-220

One Pushes

+200

In the event of a PUSH on one side and a loss on the other, you would have double action on the other side of the wager. For example, the Dolphins win the game by 14 points (A PUSH) but the Cowboys do not win by 5 or more points, the wager would result in a total loss of -220 because the Cowboys would lose twice due to the PUSH.

Circled Games
  • The maximum limit for any CIRCLED game is $1,000.
  • CIRCLED games are not allowed in hook-ups. This means straight wagers only.
  • You cannot buy points on a CIRCLED game.
  • The reason a game is put into a CIRCLE is due to an unknown status of a key player or players. Once the information about the player or players is released, we will release the CIRCLE allowing normal wagering to resume.